iza (Yize) Tian
Game Designer / Level Designer
MFA IMGD @USC Games
Los Angeles, CA
trez1nait@gmail.com
Professional
Ubisoft
Shanghai
Game Designer (System, Skill & Weapon)
Sep 2022 – Aug 2023
- Worked as a Game Designer in the Tom Clancy’s The Division 2 project team for the adapted F2P CN version.
- Mainly focused on seasonal mod design, exotic weapon design, player experience improvements .
- I was fully in charge of the seasonal mods (aka Summit/Watch Mods in the beta version of the game) design and implementation for the NEW Chinese version of The Division 2. The seasonal mods are a crucial part of the main gameplay loop, serving to improve the end-game player experience and the build guideline of the game season.
Tencent Games
Shanghai
Level Designer / Game Designer
Jan 2022 – Sep 2022
- Worked on the Open-World RPG <Honor of Kings: World> as a Level Designer.
- My role was to design and build POIs in the open world from scratch, including 2D&3D Level Layouts, Route Design, Combat Pacing, NPC Encounters, Fragment Narrative Design, Loot Drops, etc.
- I have designed and built 10+ POIs (levels) independently, including 1 large-scale battle and puzzle solving focused level and 3 medium parkour(exploring)/narrative/puzzle solving levels and many transit levels in the open-world big map.
Virtuos
Technical Game Designer / Level Designer (Quest)
Jul 2021 – Nov 2021
- Worked in a AAA Codev team for an Star Wars ARPG project on PS5 as a Technical/Level Designer in the Level Design Team in the project.
- Mainly working on but is not limited to Quest Flow Design, Document Maintenance, Unreal Blueprint Scripting, 2D Paper Map, Layout, Level Design Blockout, Art Verification, BUG Fixing and Mini Games, etc.
- Independent Design and Production of 6 Side Quests and 2 Critical Quests (Including Gameplay Flow, and Combat Design and Implementation).
- Cooperative Design of Some Levels’ 2D and 3D Layout
Skills
- Game Design (★★★), Level Design (★★★), Sound Design (★★), Narrative Design (★), Combat Design (★)
- Unity (★★★), Unreal 4&5 (★★★), In-houses (Snowdrop) (★★★)
- Unreal Blueprint (★★★), PlayMaker (★★★), C# (★★), C/C++ (★), Java (★), Python (★)
- Perforce (★★★), Git (★), Jira (★★★), Confluence (★★★), Trello (★★), Asana (★★)
- Scoring (★★), Audio Mixing (★), DAWs (Adobe Audition ★★, Ableton Live ★, FL Studio ★, MPC ★)
- Video / Film Editing (Adobe Premiere) (★★), Drawing / Sketching (★★), Storyboard (★)
Education
University of Southern California
2023 – 2026
USC Games, School of Cinematic Arts
MFA in Interactive Media and Games
Huazhong University of Science and Technology
2017 – 2021
B.E. in Software Engineering
